Part 36: Hit By A Plot Truck
Hit By A Plot Truck

Summer's almost done, which you can tell because everyone in town is talking about the upcoming crop festival. This one will be harder since typhoons hate you and your attempts at leveling crops, but it's still not too bad.

But for today, I have bigger things in mind.
Music: Vale River



Link immediately hints at this dungeon's gimmick(and reminds you that magic seeds exist if you're like me and never use them).

The first couple screens go just fine with the help of my superaxe...

But I can only get as far as the crop patch before I have no way of crossing the river.


Access to the next tier of ore is appreciated anyway.

The way forward is tucked away in the flower shop for a mere 3200g.

Sadly, Link's not getting any banana magic today.


Like the sword magic seed, the lilypad has its own HP bar and will be targeted by nearby enemies. Remember that, it's going to be important.
You can step on the lilypad to skate over the ground, but more importantly...


...these ramps will let you go into and out of the water.

You can't get very far upriver before you're forced to go on land again, though.


Penguins are exactly as deadly as their name suggests.



This is also the point where you're stopped from just rushing to the end like you could in every other dungeon - it's not quite as inexplicable-yet-elegant as the room barriers in RF4, but it does the job.





Thankfully you can make a few shortcuts along the way, so you're not stuck doing the entire convoluted path when you return. And this case is mandatory, because...

Mysterious dungeon ice cream!

And also you need to kill the monsters on both sides of the river to proceed.

Even with rushing as much as I can, there's only so far Link can go in one day.

Thank god getting home is literally just a few uses of the Escape spell.
Music: Festival
Of course, now I have a festival to win!





Hot take: Green peppers are okay, but red peppers are better.




Hot take: Don't create talking vegetables.



In a cute bit of continuity, Gaius has decided to grow this season's vegetable in a higher tier of ore.


Brief refresher of the rules: Your flower/vegetable is judged by its level, how long it takes to grow, and whether it's in season. I've brought a small variety of summer vegetables because I'm honestly not sure which is the best.





Karina, of all people?


We lost by 10 points. That's some bullshit. Reload.


Let's try a pumpkin instead.

Wells' growth time phrase went from the generic one to the good one, so I think we've got this.


Nobody even came close to my score this time, so I'm inclined to believe that the cucumber round was just unlucky RNG bullshit.

And we get the traditional reward of a huge stack of cooking bread.
Music: Vale River

Alright, back to the dungeon. We have a boss to beat!




That's the dead-end cave I ended at last night. Guess I should go back in th-


-ere and beat up some flying skulls.

This room is actually really annoying, between all the stuff phasing in and out of visibility(and attack-ability) and the blue skulls hurling rocks and icicles at you.

These guys in particular take forever when you can only get in a hit or two before they phase out again.

Finally.

There's a second set of fields if you're a crazy person who wants to fight through an entire dungeon to water some crops. I think I'll pass.

And just past them is the entry to the boss room. About time!

Fun fact: You can murder the save point if you're not careful with your aim. (It comes back when you re-enter the room)
And you'll probably want to save, because the boss is pretty hard if you don't know what you're doing(and don't have strong weapons dropped in your lap by the RNG).

Meet boss four. It's a wall. Of death. Named Death Wall.



The people of Norad are not very creative with names.




The first of this fight is that Death Wall slowly advances, leaving you with less and less of the screen to work with.
The attack he's preparing here is a rapidfire line of icicles. He can also use a spiral of four icicles, icy rocks raining from above, icicles randomly(and rapidly) appearing from the ground, icicles that form a circle around you while launching at you one by one, and icicles rapidly fired all over the screen.
I get the impression there may be an elemental theme going on here. None of these actually hurt that much on their own, but that's small comfort. Because...

After a couple hits the head detaches from the wall and starts attacking on its own.


Many of its attacks are still variations on throwing ice at you, but now they hurt a lot more.

Secret strategy: Keep your lilypad out, because he'll waste a lot of time attacking it.

But not all of his time. He can also turn into a sword for some reason.

And a drill. Once he turns red, he gets insanely fast and hard-hitting, to the point where it's hard to get a few hits in without getting instagibbed.

I only brought 5 healing potions into this fight, which was really, really poor planning.


But in the end, Death Wall died as he lived: Pointlessly attacking a lilypad.




Godspeed, lilypad. You did good work.

We got a sentient piece of ice to use in crafting. Neat.
Music: Mystery







That's it. That's the entire memory.


GEE WHO COULD HAVE SEEN THIS PLOT POINT COMING.

Time to go home, I guess.



I love that the timing for all these has people standing around in the middle of the night for no apparent reason.
















Guys I'm really getting the impression that the fantasy racism might be a big plot point here. Maybe. Possibly. Potentially.

Thankfully Ondorus is up late(by Rune Factory standards).












I think I'm figuring out a theme here. It's real subtle though, so I don't blame you if you haven't noticed it yet.













Note that Link changes back to wooly form.











Talk to the hyper-racist about reuniting the races. This can't possibly go wrong.

Wells, I know it's late, but can I axe you a question?




















I'd say he has a point, but this is a universe where a pancake-loving dragon has to die every so often to provide runes to the land & a man with a fantastic hat was prepared to eat a tank. Nothing is absurd here.











I've said this before, but it's really really fortunate that Link is half-Wooly and not half-troll or flying ice skull or something.








Fun fact: According to the text dump, Wells will flat-out not let you proceed if you haven't revealed your secret to any of the bachelorettes yet. This is presumably to put some brakes on a "rush the dungeons, ignore the townspeople" playthrough.
Other fun fact: The bachelorettes have alternate dialogue for the Wooly reveal scenes in their quests if you've already gone through the upcoming bit. The reason should be obvious, but it's a nice touch anyway.
Music: Love


Everyone in town is here, including Blue Butterfly and Random Bird. They're just...mostly offscreen. Trust me.














The exclaimation bubble's getting some real work done today.







Even the game low-key acknowledges that this would go a lot differently if Link's monster form wasn't cute.





















Oh right, you're here.






Whew.

I think running back to the Univir settlement can wait until tomorrow.